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Studio Beta New Input Action System Announcements Roblox

lots of apps use other APIs)

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This update was mostly focused on the big 1st wave of redesigning the configuration menu. I’m aiming for an interface which is nice to look at but not form over function with pretty animations which are not hard to watch and i’m glad it didnt go down like my old module. With Administer, if I don’t want Announcements all I have to do is click a button and it’s gone. If I was a user who used other Admin Systems, why should I use Administer other popular administrative systems already on the Roblox platform? Thank you, I’ll update it and push next release.

SuperbulletAI launched the most powerful AI Game Builder for Roblox, and it’s free for everyone to try

I’m going to be hopeful that these will positively impact my experience, hopefully more than Engagement Based Payouts already do. I’m also glad you’re including returning users in the Audience Expansion Award. I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.

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No evidence that this is an experience made by a human for other humans. A character, a storyline, a mechanic, an entire game. For a small price a game can be requested, and the machine obeys.
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I couldn’t do it alone – huge thanks to the other people who make Administer and regular releases possible You can edit your game’s settings in the configuration menu to your liking, with options to change the animation speed, keybinds, and more. You can edit the rank at any time you need, just click the settings icon next to the rank in the same area and configure it via the menu which pops up. I understand this is very barebones at the moment and it will be improved in a future update with the appropriate API to check via your own app.

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These options allow users to clear records of watched content or cached files, supporting privacy-focused use on shared or personal devices. Controls for managing viewing history and stored data are available through settings menus. These options help manage buffering and performance across different connection conditions, allowing users to balance image quality with reliability.
To be eligible for the Audience Expansion Reward, creators must have an account in good standing, and be registered with Tipalti. At launch, you’ll earn a 35% revenue share on the first $100 in Robux purchases made by new or returning users (inactive for at least 60 days) during their first two months on the platform. All experiences will automatically be enrolled in the new program, no action required. With this new solution, creators, as a whole, will earn more than what was previously possible via EBP and Creator Affiliate. Aided by these efforts, creators earned over $922 million through the DevEx program in 2024 and $281.6 million in the first quarter of 2025, representing a 39% increase compared to last year. Creators are at the heart of the Roblox ecosystem, and we are always looking for new ways to help creators earn more.

  • Rather, it’s not even a wrapper at all.
  • Misuse or attempts to exploit the system can result in penalties, including forfeit of illegitimate rewards, removal from the Creator Rewards program, and/or account termination.
  • Maybe time will tell, going to experiment a lot with this.
  • Useful updates to benefit the entire community ai tools
  • SuperbulletAI is the strongest because no other tool comes close in speed, quality, and flexibility—especially for real Roblox game development.

The point isn’t about being too lazy to make a game — it’s about radically accelerating Roblox game creation. If you can’t be bothered to make a game, then why are you even developing games. Thanks now I cant even trust basic games to not be made of AI slop!

  • Whether you should save a local copy in any given case still depends on what the platform and the rights holders actually allow, so this article does not encourage ignoring those limits.
  • As you build out your gameplay mechanics, you may find yourself needing to group actions together into distinct contexts that swap in and out.
  • We also recently opened up the bug reporting category in DevForum to all creators, and as a result, we’ve closed over 2,000 bugs since our last update, more than ever before.
  • Creators can track estimated daily engagement rewards in real-time from Creator Hub, and earned Robux will be added to your balance automatically after a 60 day holding period.
  • Once we release the Input Action System to client, these will be available to use in-experience for smooth cross-platform development.
  • I don’t necessarily mind having a minimum of 10 minutes, if your goal is to increase engagement, but make it worth it.

Our primary download format is MP4, which offers excellent compatibility and can be played on most devices, including computers, smartphones, and tablets. Just paste the link to start downloading—no software or browser plugins required. Provides an ad-free, no-pop-up download environment and is guaranteed to be free of viruses or malware, ensuring safe usage. I don’t necessarily mind having a minimum of 10 minutes, if your goal is to increase engagement, but make it worth it. All Premium tiers should count, maybe in different amounts, and there should be no “first three experience” limit.

They will be removed in an Administer update soon. No idea why it was like this in the first place but the issue has been fixed and I’ve wiped the entries clean so it’s like it never happened. An update is coming out right now to the server (no place updates needed) to fix this. + Fixed an issue which would cause the app to freeze when you looked up a player which had not existed+ Fixed an issue which would cause data to not save if you sent a note
You will be able to join and test any experience where you have “edit” permissions while using an emulator. Starting today, we are restricting general player access from emulators to better protect the user experience. I think a singular instance containing the whole input mapping for a context would have been a better choice. I know you can do it with code, but I thought it would’ve been an option if inputs are being simplified like this. They’ve already expressed that they want to create ContextActionService rebinding in the past, don’t know how they’ll go through with this but it’s a possibility.
I’d would also like to see an update to Robloxs lighting engine. When will this feature arrive for viewport frames/if it’s ever planned? For instance, please report if you notice your experience runs slower on test devices, if some objects don’t appear, or if you see objects “blink” in and out. Please let us know if you experience any issues with Occlusion Culling while testing in Studio Beta. If everything works well for your experience, you should see no difference visually. Now not only the thumbnails can be AI generated, but the whole game!
Useful updates to benefit the entire community ai tools I don’t agree with AI being considered a work of art (since it steals other people’s art styles), but I imagine AI would be powerful for scripting! Now I don’t think it’ll take over people’s jobs as a scripter or modeler. Really appreciate the team adopting Rust here, it’s a superior choice than anything ever made in C#. All 3 of the bottom issues will be fixed by the work in progress configuration UI revamp (namely Settings V2) which will hopefully be finished within the next 2 updates. Some will be removed in an update tonight to help condense wasted space and bandwidth.

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